Champions

22champions


Aerial Stryker

Aerial Stryker

Ranged

Aerial Stryker

Ranged

Dart [3AP] - Move up to 2 Spaces.

This ability may only be used once per turn. (Action)

Bob the Blob

Bob the Blob

Melee

Bob the Blob

Melee

[Passive] - When using a Basic Attack on a Board Item, this Champion has ATK +5

Bob Attacks [7AP] - Target Champion, Range 1.

Target Champion is Immobile for 2 Turns or until this Ability is used again.

(Immobile: Unable to Move) (Action)

Callus Hellhound

Callus Hellhound

Melee

Callus Hellhound

Melee

[Passive] - Only once per turn, when this Champion takes HP Damage it gets +X Attack OR +X Shield.

Where X is 5 - (amount of times used).

Will not trigger after the 5th use.

Channeler

Channeler

Magic

Channeler

Magic

[Passive] - All friendly mages get +1 Shield

Mages Delight [10AP] - Target Champion takes 3 * (Number of Friendly Mages you have on the board) Damage, Range 2. (Action)

Cryptronix Knight

Cryptronix Knight

Melee

Cryptronix Knight

Melee

Coin Attack Power Up [3AP] - +12 Attack & -5 Shield until the beginning of your next Turn. (Action)

Cryptronix Wizard

Cryptronix Wizard

Magic

Cryptronix Wizard

Magic

Cha Ching [1AP] - Deal 1 HP Damage to this Champion and instantly gain 3AP. (Action)

Share The Wealth [5AP] - Deal 3 Damage to all Enemy Champions, and this Champion loses 7 HP. (Action)

Daisy Reign

Daisy Reign

Ranged

Daisy Reign

Ranged

Volly [10AP] - Deal 4 HP Damage to up to 3 Target Champions, Range 3. (Action)

Direct Damage Mage I

Direct Damage Mage I

Magic

Direct Damage Mage I

Magic

Tim Time [3AP] - Deal 1*(the number of times this was used) HP Damage to Champion, Range 2. (Action)

Field Medic

Field Medic

Magic

Field Medic

Magic

Heal [10AP] - Heal Target Champion 8 HP, Range 2. (Action)

Healer

Healer

Magic

Healer

Magic

Heal [6AP] - Heal Target Champion 12 HP, Range 3 (Action)

Ice Mage I

Ice Mage I

Magic

Ice Mage I

Magic

Freezeems [3AP] - Target Champion gets -3 Moves until your next Turn, Range 2. (Action)

Illusionist

Illusionist

Magic

Illusionist

Magic

[Passive] - When this Champion is hit and losses HP it can move to any open space, Range 3

Imera

Imera

Melee

Imera

Melee

Imp Bumps in the Day [5AP] - Target Champion gets +6 Shield until the start of your next Turn, Range 2. (Action)

Mc Beany M.A.X.

Mc Beany M.A.X.

Melee

Mc Beany M.A.X.

Melee

[Passive] - +3 Max AP

Nyx

Nyx

Melee

Nyx

Melee

Night Boost [5AP] - +10 Attack until end of turn, Night Imp takes 5 HP Damage. (Action)

Pherox Fighter

Pherox Fighter

Melee

Pherox Fighter

Melee

[Passive] - This Champion gets +2 Attack and +2 Shield for every 2 Melee you have on the board

Pherox Fire Mage

Pherox Fire Mage

Magic

Pherox Fire Mage

Magic

Flames of the Old [10AP] - Deal 8 Fire Damage to 3 Tiles in any one Direction (Action)

Pherox Grunt

Pherox Grunt

Melee

Pherox Grunt

Melee

[Passive] - Once per turn when this Champion uses its Basic Attack and deals HP Damage, add +2 Attack.

Sir Frogly

Sir Frogly

Melee

Sir Frogly

Melee

Tong in Cheek [7AP] - Deal 5 Damage to Target Champion, Range 2.

Target Champion can not attack on the next turn. (Action)

Speed Mage I

Speed Mage I

Magic

Speed Mage I

Magic

Speed Boost [6AP] - Target Champion gets +2 Movement until end of Turn, Range 2. (Action)

War Drummer

War Drummer

Melee

War Drummer

Melee

Battle Cry [4AP] - All Friendly Champions within Range 2, get +2 Attack, until end of turn (Action)

Witch Doctor

Witch Doctor

Magic

Witch Doctor

Magic

Dark Heal [3+XAP] - Target Champion heals for 10+X HP, Range 3.

Deal 10 HP Damage to Witch Doctor. (Action)